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The GL has sort of the same problem, but for some people that's a good thing. Also, it doesn't seem like the rockets make any splash damage (although in real life these rockets aren't the thermobaric type). So far, it's been pretty good, but I get the feeling that the hit detection or netcode problems in BC2 made their way over here.

Riflemen get a GL, Spec Ops get an AT-4 or RPG-7, and the Sniper gets C4/IED (you can see a little cell phone as your trigger for the latter). There are only three classes to choose from Rifleman, Spec Ops, and Sniper. The game feels like a slower version of MW. I mainly played Team Assault which is basically a team deathmatch mode. Like I said earlier, I'm not used to using a controller I couldn't really evaluate as well as I wanted. I hope my PC experience turns out to be a lot better. They said there were vehicles in the beta (not available in the demo they had), but they didn't elaborate on how they'll be implemented online, if at all.Īnd I got a beta key in the end. I think there are killstreak rewards, but I'm not too sure - I did see a UAV go off when it wasn't a basic command. Like getting a number of headshots in a row or melee kills in a row, rather than just killing a number of people in a row. You can choose a class, and adjust your attachments, before you re-spawn.Ĭompany reps said there will be some sort of killstreak reward, but they are "skill" kill streaks. But the game felt like MW2, speed- and action-wise. I am not used to a controller (always play FPS on PC) so I felt aiming controls were too sensitive.
