

It also allows you to set the colour for transparency (in the above picture, pink. If you have a graphic or sound that you want to add to the game you can use this to import it to the correct folders without having to go through manually copy/pasting. Hero stats, names, graphics monster stats, attacks, groups weapons, items, armour Tilesets, sound effects and many more pieces. This will allow you to edit all kinds of things for your game. The default is the first, but you can use any of them. Red:- These will zoom in or out the map at varying amounts. The last one, above hero, is for if you're trying to set an event above the hero - say a bridge that later switches to below hero when he goes across, but later can walk under. This is the default set for any object you place and is great for NPCs and the like. Same as Hero will make it so the hero cannot walk on the event. Below hero is for things like walk-on events where you want something to happen when the hero steps on the event - say, like a pressure plate that triggers a door opening. When using it like this you can choose to set it at three 'heights'. This can also be used as another mapping layer, using tiles from the chipset. You will then be taken to the event screen and be able to create events like NPCs, Inns, Shops, doors and the like. To create events just double-click on the map while this layer is active. For example, a grass tile on the bottom layer, a tree tile on the top - the tree will look like it's on the grass. Anything on this layer will overlay whatever the bottom layer is.

This layer is usually for things like ground tiles, house walls/roofs and water. Anything mapped out on this layer will go underneath anything on the second or third layer (third layer depends.). Pink:- These are your layers for chipsets. This is basically the 'I stuffed that up, let me go back a step' button, however it will not work if you saved before pressing it, so if you made a mistake, saved, then try to use this button, it will not work. This means that unless you manually add a file to the folders it will crash the game when someone without those files (usually the RTP) tries to play.

Ideally it would grab all the files you've used in the project and compress the whole thing into an easy-to-install file but in reality it just takes what's in your folders and compresses that. It doesn't really work too well in 2k3 or 2k, so it's not recommended to use it. Dark blue:- This is to compress your project. You have to close a project before starting a new one or opening another in its place. The third lets you close the current project. The second allows you to open an existing project and load it. Light Green:- The first symbol allows you to create a new project.
